Virtual Machine

Virtual Machine is an RPG originally created during National Game Design Month 2017. It's tabletop RPG with a computational heart and a brain full of mystical esoterica; a fusion of console RPGs and the cyberpunk genre. It uses a spinoff of the unpublished rules I developed for Console:Sidearm and Console III.

Inspirations

Books, games, and movies: Off To Be The Wizard, FF VII and X-2, Hack'n'Slash, Mistborn, my unpublished mechanics from Console:Sidearm and Console III, Tron, A New Kind of Science, Exalted, Tarot symbolism, A|State, Transistor, .hack//, everything the Matrix should have done, and the cyberpunk genre in general.

Music: Voices of the Lifestream, Mad World,

Artwork: Virtual Machine Pinterest Board

Character Creation

Rules

Lore

Unlike previous versions of Console, Virtual Machine has a default setting, storyline, and NPCs. You can remove or change these if you want, you'll just have to do a little extra work. If you're a Player, you will end up finding spoilers if you read these. Treat this section like you would treat a hint book or walkthrough.

Setting

NPCs

In (most likely) order of appearance:

Chapters

  1. Keycard Access
  2. Canonical Method
  3. Power Supply
  4. Raid
  5. Shadow Root
  6. Bit Rot
  7. Promotion
  8. Archived Data
  9. Superhighway
  10. PvP
  11. (End of Disk One)

Disk One Sidequests

Available at any time after Chapter 6.

  • Random Access - Stealing from the rich in the Casino
  • Tag and Sort - Spraypainting the Nikan Maze
  • ???
  • ???

CPU Rules

To Do List

  • Whiteroom battles to test out some encounters
  • Terminology check-over and streamlining
  • Jam in more BS computer science
  • Jam in more BS spiritualism
  • Explain where Exploits come from
  • Sidequests
  • Patterns
  • Grids
  • Advanced Exploits
  • Storylines for disks 2, 3, 4
  • NPCs for disks 2, 3, 4
  • Mobs for disks 2, 3, 4
  • Sidequests for disks 2, 3, 4

Recent Changes

  • August 29 - Added the Hacker's Repo ability to help speed them up.
  • July 18 - Several small changes from recent playtest.
  • Jan 9 - Added option to spend Move Points to draw. Removed increased Move items from the Team Hand chart.
  • Jan 3 - Added Boss Bits to the War-Wasp and the Linebreaker. Gave the War-Wasp the Flight ability.Changed the Ronin's Iaijutsu Interrupt to be less unbalancing, and fixed boss HP appropriately. Adjusted Divu's "Building Security" countdown.
  • Dec 21 - increased boss HP substantially

Previous notes and versions: the old Virtual Machine SRD.

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