Your character can only have one weapon and one armor item at a time, even if it would make total sense for them to be able to wear them both at once.
Each character except the Sorcerer starts with a weapon and armor. The Sorcerer has casting implements instead of weapons, and can have up to eight rings instead of armor. = The Ronin does not find weapons, but instead finds tassels that change their weapon's damage type or add status effects. Classes cannot use each others' equipment.
Most characters will find new equipment by looting areas (using Patience) rather than by purchasing them.
It costs 3 Move Points to change your equipment in combat. Even your armor.
Equipment
The following items can be found in Disk One:
Name | Class | Chapter | Type | Effect |
---|---|---|---|---|
Reasonable-Sized Handgun | Hacker | 1 | Weapon | Increase attack range to 2 |
Not Staff | Sorcerer | 2 | Weapon (casting) | Access to other Interrupt power |
Shady Hat | Gambler | 2 | Armor | Raise Draw to 6 |
Rad Goggles | Gunslinger | 3 | Armor | Immune to Blind |
Tosei-gusoku | Ronin | 3 | Armor | Raise MaxHP, lock Status |
Boomstick | Gambler | 4 | Weapon | Raise Resist once |
White Ring | Sorcerer | 4 | Armor (ring) | Cut Fire damage twice |
Black Tassel | Ronin | 5 | Weapon (tassel) | Change melee to Earth damage |
Body Shield | Hacker | 5 | Armor | Immune to Hazardous area status |
Pipe | Ronin | 6 | Weapon | Cannot Escalate or use Iaijutsu |
Rusty Gun | Gunslinger | 6 | Weapon | Set Draw to 4 and Play to 2. |
Knife | Gambler | 6 | Weapon | Range 0 |
Rebar Staff | Sorcerer | 6 | Weapon (casting) | Take lightning damage from your own lightning blasts |
Chain | Hacker | 6 | Weapon | Range 0 |
Black Ring | Sorcerer | 7 | Armor (ring) | Cut Lightning damage twice |
Fine Kimono | Ronin | 7 | Armor | Raise Connect and Resist one each |
Scout Jacket | Gunslinger | 7 | Armor | Immune to Sticky and Unstable area statuses |
Orange Tassel | Ronin | 8 | Weapon (tassel) | Immune to Hazardous area status |
Cybergun | Hacker | 8 | Weapon | Immune to Berserk |
Gold Tassel | Ronin | 9* | Weapon (tassel) | Ignore Armored status |
Long-barreled Pistols | Gunslinger | 9* | Weapon | Raise Range by one |
Flintlock | Gambler | 9* | Weapon | Draw an extra card if your Wager succeeds |
Scythe | Sorcerer | 9* | Weapon (casting) | Raise Accuracy once |
The Pale Deck | Hacker | 9* | Weapon | Raise Connect score |
Green Visor | Gambler | 10 | Armor | Draw an extra card every time you draw a 2. |
Respectability | Hacker | 10 | Armor | Raise Connect and Resist once each |
Receiving the items in Chapter 9 is dependent on plot rather than looting.