Hacker Class

In a world made entirely of code, hackers are some of the most powerful individuals. You might be just learning, but some day you'll be able to control everything.

Hackers are a support class, inflicting status on enemies, changing the battlefield, and buffing allies.

Starting Stats

HP Damage Range Move
50 20 1 4 / 8
Accuracy Evade Connect Resist
4+ Jack+ 5+ 10+
Draw Play Reload
4 1 Action

Choose one Trait: I want to be the best, or, I want freedom.
Choose a Role: Protagonist, Comic Relief, Wallflower, Badass, or Sidekick. Choose one Trait from your Role and note your Interrupt condition.
Choose your Exception, and select a Trait associated with that Exception.
Choose an Interrupt from the tho options below.
Note your starting Exploit.

You have a weapon: an Oversized Handgun, which gives you no special powers yet.
You have armor: a Bulletproof Vest. You start every fight with extra HP equal to your Damage rating. Damage done to you comes off this extra HP first.
In addition, you have your deck, a computer that needs no power source and can interface with any system.

Interrupt

Hack the Planet
When your Interrupt meter has 10 charges, you may take the following actions in this order:

  • Play a face card and plug your deck into the ground.
  • Play any card to briefly change the location ID of each battlefield area to the same number, allowing you to affect them all at once.
  • Play a card that matches your second one, and apply or remove one area status of your choice in every battlefield area.

Interlink
When your Interrupt meter has 10 charges, you may take the following actions in this order:

  • Play a card to attack one target.
  • Play a second card to make a pair. Instead of hacking your target, you link it to every other identical target on the battlefield. Anything that happens to one of them happens to all of them, including damage, healing, status effects, etc.

Starting Exploit

Hack
Pick a target in Range 1 and choose one of the effects below, based on the card that you played to attack this round:

  • Heart: Reset one status bit on this target to 0.
  • Diamond: Set one status bit on this target to 1.
  • Club: Lock a status bit on this target. It cannot be changed until it's unlocked.
  • Spade: Unlock a status bit on this target so that it can be changed.

You won't know which bits are connected to which statuses early in the game. At first, you just say "Bit 1" or "Bit 6" and see what the effects are. After the third time you use a particular bit, you are allowed to refer to it by name instead of number, because you've figured out what it does.

You hack and attack on the same initiative count, using the same card. You must successfully Connect in order to hack. Mobs and bosses can avoid hacking using their Resist score. Bosses often have extra protection against hacking in the form of a locked status byte or a subroutine that regularly resets their status.

Exploits

Scan
Instead of making an attack this round, you can force the CPU to show you the stats for a particular mob or boss. Once you have done this you may have new hacking options that you didn't know about before.

Hack the Block
When you hack, you can choose to affect the status of a battlefield area rather than a mob. You still need to match your Connect score, but areas don't Resist.

Overclock
Instead of making an attack, pass the card you played to someone who will act later this round. They can use it as they see fit on their next action, as if they had played it themselves. For instance, the Ronin might make an extra attack with it, or the Sorcerer might create a Mana resource with it so they can Blast someone.

Wifi Antenna
Increase the Range for your hacking to 5.

Group Permissions
When you lock or unlock a status, you can apply that to the whole byte instead of just one bit.

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