Variables

Most games have 4-12 attributes. This game has a lot more, but it's because we're drawing back the curtain and showing every little thing that affects your character.

Looking at the Character Sheet will give you a much better idea of how all this works and how things are related. This page is more of a reference sheet.

Variable Permissions Type Range
Damage Public Ladder Positive and negative values
HP Public Ladder Positive and negative values
AP Public Integer Non-negative values only
Capacity Public Integer Non-negative values only
Draw Public Ladder Positive and negative values
Dodge Public Integer Positive values
Accuracy Public Integer Positive values
Connect Public Integer Positive values
Resist Public Integer Positive values
Flags Public Binary Each is a separate on/off switch
Extra Traits Public Selector A choice from a specific set of traits.
Core Traits Group Selector A choice from a specific set of traits.
Reflex Actions Group Code Code
Arcana Stash Group Card Any major arcana
Power User Integer Non-negative values only
Speed User Integer Non-negative values only
Vitality User Integer Non-negative values only
Intelligence User Integer Non-negative values only
Reputation User Integer Non-negative values only
Level User Integer Positive values only
Location User Array Positive and negative values
Physical property User Integer Varies, typically positive only
Home Location System Array Positive and negative values
Time System Integer Positive values only

Ownership
Public: Anyone can change it with the right ability.
Group: Other people can change yours with permission and the right ability.
User: You can change your own with the right ability.
System: Only the MCP has access.

Types
Numeric: Binary, Integer, or Ladder.
Non-Numeric: Code, Selector, Card, or Array.

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